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Save - saves the current data under the name entered or searched earlier. If you want the bot to open non-standard backpacks / monster bags, use the script.įirst enter the name or search and then click one of the buttons.Įdit - the settings editing window is displayed. Here we can manually type the waypoints I do not recommend. When someone sends us waypoints in text form, we paste them here and then click Load Script . Then you can save. To remove item from looting, mark it and click "del". Name. Here we can type anything, but it is best to enter the name of the item to then have no doubt that we have added the item we want to loot.
HOW TO SET UP HOTKEYS FOR DRUIDS FREE
Subject ID. You can see by "looking" at an item in tibi or getting from the internet / from someone.Į: Finds free space and throws items there.Į1: as above with the difference that it bypasses the first open window. To add a item to the looting, first click on ""And then enter in sequence from the left. Not quite rightly overlooked by botters. I personally use this in every waypoint. Why not manually enable scripts such as exori beating monsters, since we can have it all under one button? Waypoints are returned from the currently selected waypoint.Īfter clicking "edit" a window with scripts assigned to our waypoints is displayed. Each script is added in a separate line. After paste, click Save \ Restart. To assign scripts to waypoints on a constant, save the settings in the settings panel. Waypoints are added after the currently selected waypoint. To enter the stairs, we stand before them as if we wanted to enter them and for example when we click the arrow up we are entering them. If they are up from us then we choose "emplacement: north" and click on my node node. When using a waypoint override node , there may be errors such as skipping meaningful waypoints, not climbing stairs / teleports, etc. I would recommend using a node without the option of skipping waypoints. Show labels - When a waypoint has a label added, its label is displayed instead of coordinates. A useful option, preferably have a still selected.įollow waypoints - launch cavebot and thus - alarms, waypoints, scripts and looting. Label - is called a given waypoint. Most commonly used for depositer, refiller, return to exp after death, etc. Lure - Used with the "Lure target" option with 'Targeting stance'. Sets the waypoints in which the monster should be peeled. The character will stand at the location indicated by the waypoint and will stand there until the monster dies.Ĭlear - Clears entire list of waypoints. Be careful when using, because the saved waypoints will be lost forever. Shovel - analogous to the two previous ones, in that case use the shovel. Ladder - analogous to the rope with the fact that it will climb the ladder here. Rope - uses rope to rope place. Before inserting this waypoint, you must use the next line on the line, e.g. Most often you have to precede it with another waypoint e.g. Walk - character moves between waypoints. During the beating of a monster, the character stands to not paint more monsters.Īction - waypoint, which allows you to include a script in it. It is thanks to him to create things like depositer, refiler or selling loot. You can use egani to use 'exani hur' up / down. Node - similar to the stand , but has the option to skip the data when, for example, we go a little chasing a monster. This option is available in Options. Stand - will come to this place until it is reachable. South-West - 1 slat south-west of the slope (down-left).īuttons - after clicking, an item is added with the following options: South-East - 1 checkered slope south-east of us (bottom-right).
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North-East - 1 checkered slope north-east of us (up-right). North-West - 1 slant northwest of us (top left). To set points simply go to the item and click one of the buttons, which are described below.Įmplacement - will be added to the position: